the random dice algorithm is genuinely insane and makes the entire catan strategy of placing based on pips useless. I'll have critical early game development periods where a 3 out rolls a 6 by a large... Mehr ansehen
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Das sagen Bewerter
Love the game, hate the dice. They came up with whole article about the dice randomness but didn't bother to come up with better algorithm for it. The amount of gray hair I started growing because of... Mehr ansehen
2 star for allowing game play, especially with friends but making it obviously skewed and frustrating with the dice rolls in the online play with others They explain their dice rolling algorithm in... Mehr ansehen
The platform functions well enough but the prices for the extra content are just outrageous. If I want to switch up some things to keep the game fresh and interesting (like adding more players and pla... Mehr ansehen
Unternehmensdetails
Vom Unternehmen geschrieben
Colonist.io is a web-based, free online alternative to the challenging social and strategy board game Settlers of Catan. Utilize strategy, planning, and cunning negotiation to win.
Kontaktinformationen
Vereinigte Staaten
- colonist.io
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Do NOT play Colonist!
0. The interface is good enough, but that's all positive(s).
1. The map making is totally unbalanced and rigged. The first and second players are always favored, the rest - good luck.
2. The dice are absolutely biased even if they claim that it has been proven to be fair. Place a robber on a tile, and the number is immediately rolled. Otherwise, never. The dice logic is open source, but not the rest of the implementation. Hence, you can't see the nice if-statemets they are packing around it.
3. Players very often bot out, and the bots are really stupid - they don't trade, they block a random person with the most points, etc.
4. Players are toxic. (Colonist by itself is so rigged that it is totally understandable why they have become so toxic.)
5. Players do not trade and do not aim to make the game fair for everyone. They take someone's spot to completely ruin their game, including when they are obviously the weakest player. Totally different from the real-life social game I have played.
6. Some players are unnecessarily slow and waste time.
To the Colonist.io team,
To the Colonist.io team,
As a regular and passionate player of your platform, I am writing to express my serious concern—and now, my conviction—that your dice algorithm is not random and that it deliberately manipulates game outcomes to prevent certain players from winning, especially when they are nearing their personal best ranking.
________________________________________
⚠️ Evidence of rigged gameplay and artificial balancing
Manipulated dice outcomes:
The theoretical probabilities of 2D6 rolls are well established (binomial distribution). Yet after analyzing data from over 150 games, I have recorded significant and repeated deviations:
High-frequency tiles (like 6 and 8) go unrolled for 20+ turns,
The “7” appears far more often than the expected 16.67%, especially when a player nears 8–9 points,
Most tellingly: the leading player consistently gets denied key resources via unfavorable dice rolls, while opponents receive sudden windfalls.
Anti-win mechanics:
When a player nears their all-time high ranking, dice results become systematically unfavorable—even with strong placements. Meanwhile, opponents seem to be favored by a “catch-up” mechanic. This pattern strongly suggests a hidden balancing algorithm that hinders victory for the leading player.
Systematic, reproducible, statistically improbable:
These patterns are not anecdotal. They recur with enough consistency to rule out coincidence, suggesting an engineered outcome, not pure chance.
________________________________________
💥 Consequences of this practice
You turn a game of strategy and probability into a frustrating and unfair experience,
You compromise the credibility of your Elo ranking system,
You undermine user trust, which depends entirely on the assumption of algorithmic neutrality and statistical fairness.
________________________________________
❓Three questions for your team
Has your dice algorithm ever been publicly audited or peer-reviewed by an independent third party?
Are you using balancing logic or rubber-banding techniques (like in some competitive video games)?
Can you provide technical proof (source code, server logs, or large-scale statistics) that dice rolls are purely random?
________________________________________
🧨 Final warning
Unless you provide a clear and transparent answer, I reserve the right to:
Publicly publish my statistical analysis across gaming communities and review platforms,
Expose the pattern of manipulated dice rolls with supporting data,
Warn fellow players of what I believe is hidden cheating through a biased algorithm that ruins fair play and damages the game’s long-term reputation.
You will likely refer to the standard statistical defense: "variance is normal in small sample sizes." This would be a reasonable explanation if we were talking about isolated or random games. But here, we are observing contextual, targeted, and recurring patterns—always affecting the leading player or the one nearing a personal Elo record.
Specifically:
• These patterns are not random: they are systematic and contextual,
• They do not impact all players equally, but disproportionately punish the frontrunner,
• They occur at very specific moments (when the player reaches 8–10 points, or is about to break a record), which is statistically improbable without some form of programmed bias,
• If you have nothing to hide, publish your dice roll logs or codebase (even anonymized). Transparency is the only way to dismiss this concern.
•
Without that transparency, invoking statistical randomness is no longer valid. It becomes a smokescreen to deflect from the presence of algorithmic rubber-banding.
________________________________________
This issue must be taken seriously. A competitive game platform cannot survive without full player trust in the neutrality and randomness of its mechanics.
I expect a transparent and documented response.
Sincerely,
Williams Davis Roulance
Manipulatie ten top!
Oneindig gemanipuleerd ten voordele van betalende spelers.
Toxic and Biased == Unplayable
The interface is good.
However, everything is ruined by the player interactions in the chat and their behaviors toward a given player. Rematched with a person(s) from the last game? They play against you even if their life depended on it. The block you, they steal from you even when you are not a threat (in the lead/have a good distribution). The reports seem to be not reviewed.
Last, but not least, the dice are biased. In one game I had 5 8 10 and all game I was getting pretty much nothing from them, when they have high chances to be rolled.
Also, let's not forget the paywalls and perhaps the bias that comes from them, as they favor paid players.
a totally biased catan game
a totally biased catan game. the random rolls. are just a sham. a sampling of 100 games revealed insights where the game favors paid members more. never seen a 12 roll more than 6, 8,9 5 in games where paid members have settlements capitalizing the same.
Rigged Dice
Good interface. Flawless functioning. Nice options.
All to be ruined by a rigged dice algorithm that they keep claiming is fair and random but has very clear patterns that is always for / against a single player.
The dice roll sucks ass.
Best mobile game ever
Ok, but the prices...
The platform functions well enough but the prices for the extra content are just outrageous. If I want to switch up some things to keep the game fresh and interesting (like adding more players and playing on all the other maps/expansions) I have to pay at least 180 $ per year. I haven't spend near as much money on some of the best games ever made. This is just ridiculous.
Too many cheaters
Too many cheaters! It ruins everything! It's horrible when people cheat because they pretty much spit in your face with the toxic things they say in the chat. They know they'll get away with it as you can see in the history there is loads of games where they cheat and nothing gets done about it. I've reported so many games i have lost count but nothing happens as far as I can tell. You don't even get your karma restored because who wants to sit through a game like that so you exit and having a lower karma which means that the nicer good people that used to be on the site end up getting kicked off because they think you are a quitter. There are quitters with low karma too and that's really lame because they often quit near the start of the game and then you have to wait ages for the now zombie bot to make a move. It's completely ridiculous! There's also lots of bugs on the site which makes it really annoying. There aren't enough short cut keys and the one that there is to skip your turn doesn't always work. Don't bother playing the game with bots as the hardest ones are just a walk over with little intelligence and I have won many times with 10 points to their 2 points (and you start on 2) in a one on one battle and I'm an average player. Some other things that are annoying with the site is that when you join a game, the host may have set the point limits to some ridiculous number that means nobody can win or changed some setting to something unexpected so you have to scroll down to check everything as once the game starts its not uncommon for people to be surprised by things as its not displayed. I could ramble on and on about the many problems but the worst is just the attitude of people in the chat and the obvious swearing even if it is kind of hidden by missing letters out or misspelling and nasty things are often said like getting called an idiot etc. I wish they'd just get rid of the chat because it adds nothing. You also get people that give up and rather than quitting because they don't want to lose karma they just give all there cards away to someone for one card and then you get the people that accept these trades and it ruins the game that way. It's a frustrating game anyways but with all these other frustrations on top, it gets a bit much. Also, I don't know how this site is so similar to the official Catan game and they get away with copying so much of it. I'm sure there's more things to rant about but you get the picture
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